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H. C. Micko, Technische Universität Braunschweig

EXPERIMENTAL MATRIX GAMES

CONTENTS

   0.  Abstract

  1. Experimental matrix games as models of conflicts of interest situations

    1. Definition and Example

    2. Games and Decisions

    3. Representation of a Conflict by a Game Matrix

    4. Types of Experimental Matrix Games

    5. The Dominance Principle

    6. Social Orientations

    7. The Purpose of Studying Matrix Games

  2. Two-person zero-sum games as models for total conflicts of interest situations
    1. Zero-Sum Games and Constant Sum Games

    2. The Maximin Principle

    3. Saddle Point Equilibria

    4. Theoretical and Empirical Results on Zero-Sum Games

  3. Two-person non-zero-sum games as models for partial conflicts of interest situations
    1. No Conflict Games

    2. The Maximizing Difference Game

    3. Asymetric Maximizing Difference Games

    4. The Prisoner's Dilemma Game

    5. Cooperation Inducing Strategies for Prisoner's Dilemma Game Series

    6. The Chicken Game

    7. The Leader Game

    8. The Hero Game

    9. The Battle of the Sexes Game

  4. N-person non-zero-sum games as models for social dilemmas
    1. The Representation of Social Dilemmas by (Matrix) Games

    2. The N-Person Prisoner's Dilemma Game

    3. The N-Person Chicken Game

    4. The N-Person Leader Game

    5. The N-Person Hero Game

  5. Suggestions for further readings

  6. References

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ODL-Team
Wed Jan 12 2000